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FTF Hardcore

Explore the systems

Every feature exists to create choices, consequences, and stories.

Select a category below to jump directly to the systems that shape FTF Hardcore.

The Ancestors

The Ancestral Realm

Ancient beings tied to the realm’s economy, progression, relics, and warfare.

Their Backstory

Remnants of a world that came before.

The Ancestors are more than shopkeepers. They are the faces of an ancient system connecting trade, survival, death, and power.

Their full history can be expanded here as the server’s lore is finalized.

Where to Find Them

Enter through an Ancestral Portal.

Players travel to the Ancestral Realm through custom portals. The Banker, Trader, and Builder dwell there.

The Soul Eater is hunted in the Overworld and is tied to the same relic-driven progression.

The Trader
Relics

The Trader

Offers a rotating collection of rare relics and progression items.

  • Rotating relic stock
  • Rare opportunities
  • Shilling-based purchases
The Builder
Warfare

The Builder

Accepts specialized orders for tools used in strategic raiding.

  • Ancestral TNT orders
  • Ancestral Fireballs
  • Preparation takes time
The Banker
Currency

The Banker

Mints Shillings and manages the physical currency used by the Ancestors.

  • Mint Shillings
  • Exchange currency
  • Deposit and withdraw wealth
The Soul Eater
Boss

The Soul Eater

A dangerous Overworld boss that drops powerful relics.

  • Tracked with a Soul Eater Compass
  • Powerful relic drops
  • Chance to drop a Torch of Souls

Unity

Territory & Society

Create your own identity, protect territory, build roads, manage diplomacy, and challenge rival land.

A Unity can be called a:
FactionTownKingdom GuildGroupClan TribeMilitia

The systems remain consistent, but the identity, purpose, leadership, and story are chosen by the players.

01

Protection Core

The heart of claimed territory. Place it in the wilderness to anchor land for yourself or your Unity.

02

Land Relics

Expand the claimed area outward from the Protection Core and grow your visible presence.

03

Fortification Relics

Increase the durability of placed blocks across claimed territory through ten levels.

04

Ancestral Raiding

Use Ancestral TNT for controlled breaches and Ancestral Fireballs for exposed interiors.

05

Flags

Represent your territory and make player-created societies visible throughout the world.

06

Unity GUI

Manage members, roles, permissions, invitations, claims, allies, enemies, and identity.

Death

Every Life Counts

Death changes your story before it finally ends it.

Life I

The first consequence

Your first death forces a meaningful choice. Accept your fate, or continue with a lasting affliction.

Life II

Revival only

A later death leaves behind a grave and places your future in the hands of other players.

Life III

Permanent death

Reach the end of the road and death becomes permanent. Your legacy is what remains.

Death Afflictions

Continue after death, but return changed.

Revival

Other players can gather offerings and perform a ritual at your grave.

Redemption

The rare Torch of Souls can reset a player’s death journey.

Permanence

The final consequence gives every decision weight.

Additional Features

The Rest of the Experience

Smaller systems work together to make travel, storage, ownership, and logging out meaningful.

01

Elytra Rebalance & Ancestral Paths

Elytra are used for short flights while Ancestral Paths encourage roads and merchant routes.

  • Speed boost for players
  • Stronger boost for rideable mobs
  • Meaningful road networks
02

Animal Lock

Name a rideable animal to claim ownership and control access.

  • Owner-controlled riders
  • Custom management menu
  • Claimed-land protection
03

Nine-Slot Ender Vault

The Ender Chest becomes a strategic lifeline rather than an unlimited warehouse.

  • Only nine protected slots
  • No Shulker Boxes
  • No Bundles or Shillings
04

Sleepers

Logging out or sleeping in a bed leaves your character resting in the world.

  • Wilderness vulnerability
  • Ancestral intervention in claims
  • Offline location matters
05

Custom GUIs

Complex systems are organized into clean menus instead of walls of commands.

  • Unity management
  • Cosmetics and player styling
  • Animal and rider management